Brad Carpenter. Hipsters is proudly sponsored by:. Unfortunately for myself, I was dead for the top point earner slots, and my only hope for making the Players Championship this season involved winning the entire tournament.
Due to a poor showing in Modern, I ended up falling a couple matches short of the Top 8. But I feel like I had the best Standard deck in the tournament. At the end of the Swiss rounds, only two decks managed to achieve an undefeated record in Standard. Both were Izzet Phoenix-based strategies. One was piloted by Oliver Tomajko and the other by me. Going into the weekend, I was pretty certain I would be playing Izzet Phoenix. I played it the weekend prior to the Invitational in an MCQ to a record before dropping.
I liked a lot of what was going on in the original list—it was very similar to Jean-Emmanuel Depraz list from the MPL. The card was phenomenal against Gruul, Mono-Red, and the mirror. The key changes that my pal Andrew Jessup made to this deck were cutting Goblin Electromanceradding three Augur of Bolasand maxing out on Finale of Promise.
Adding Augur of Bolas takes the Mono-Red matchup from even to favorable because it draws a card and either blocks or eats a burn spell. Removing Goblin Electromancer and going up to four Finale of Promise makes your deck way more consistent.
In many games they kill your Goblin Electromancer without you getting any value out of it, so it ends up leaving you with a pretty clunky draw. Plus in the late game Electromancer ends up being a terrible top-deck.
Below is a light sideboard guide for some of the matchups you might play against. I do want to stress that this is a guide and not gospel. An example of this would be someone playing Thorn Lieutenant over Growth-Chamber Guardian in Gruul, which would make your Shock s overall pretty bad in the matchup. Ideally, you trade burn spells for their early drops and then drop a Kefnet or Drake to race a potential Frenzy.
Post-board the main way they kill you is by sticking Lyra Dawnbringer. Kefnet is obviously one of the best cards in the matchup, if not the best. Usually you have enough spot removal to stop a quick Arclight Phoenix draw from your opponent. This matchup plays out like most Nissa strategies, except you have the additional task of trying to keep Wildgrowth Walker in check.
Kill any Planeswalkers on sight and try not to lose to a big Hydroid Krasis or a Command the Dreadhorde for infinite value. Out: -3 Augur of Bolas. Nullhide Ferox is probably the scariest card from them, but a couple Arclight Phoenix es should be able to keep it at bay or team up and kill it with a double block.
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Izzet Theorycraft Decks – Throne of Eldraine Standard
Wizard Mentor. It's a very powerful card and this is a deck capeable of a abusing it. While Arclight Phoenix is the namesake and a very powerful engine in the deck, most of the games are won by Enigma Drake and Crackling Drake. With a ton of cheap cantrips, those two hit very hard indeed and one is often a 3 turn clock on it's own.
The ability to protect such a threat with Dive Down means the deck can steal wins against anyone. As of yet, there is no consensus on the best build although most stick to UR with Goblin Electromancer.
Our Drake's 4 toughness make it especially backbreaking clearing the opponent's side and granting Lifelink to win nearly any race. Ixalan's Binding is the perfect answer to Niv-Mizzet, Parun which has become Jeskai Control's wincon of choice and a mirror breaker.
It's also great against Teferi, Hero of Dominaria and any other problematic permanents. These lists are a good representation of the top preforming versions. They vary from Instants and Sorceries and lands. Last edited by Voltage : Dec 1, Private Mod Note :. Rollback Post to Revision RollBack. I've been getting a lot of Arena Competitive s with the deck lately.
Several Pros said they felt Electromancer was the weakest card in the deck and without it, the decks built around it can be too clunky. Running maindeck Deafening Clarion makes it even more of a liability.
So, I've cut it and went with more Drakes and 1 mana cantrips instead of some of the 2 mana ones. Niv-Mizzet is just insane with them and untapping with it is often GG vs many decks so I moved one to the main.
Last edited by Voltage : Dec 13, Another lazy day on the web. Thanks for posting! Hopefull we have some productive discussion here.
Standard Mod. Archmage Overlord.
Izzet Drakes with Pteramander Might Be the Best Deck in Standard
If it is, is it safe to assume that Blink of an Eye is part of that package deal? Even with discounts it is a really expensive control magic effect. I get that people thought it was a solution to Adanto Vanguard but Murmuring Mystic deals with that issue much more elegantly.Izzet Drakes has been an upstart deck since Guilds of Ravnica after being backed by the recurring threat of Arclight Phoenix.
Not as pleased as I was when Steel Lead Stompy was running the showbut close enough. At the head of this deck, we have three Drakes, all of which become stronger and more efficient as the game drags on.
As the game drags on, it only becomes stronger with the more cards you cast. The ability acts in a similar manner to prowess, but that power boost sticks around throughout the game rather than disappears at the end of the turn.
And Crackling Drake is even better! One, if spells are exiled from your graveyard, Crackling Drake still benefits from them, whereas Enigma Drake loses that power. Two, the benefit of drawing a card when you cast Crackling Drake is huge and easily worth the additional mana on top of what we pay for Enigma Drake. These two cards alone are nice, but they are not enough to build an entire deck around. We need a playset of one more creature to secure wins on a consistent basis.
Otherwise, our deck is too slow or lacks the ability to find the Drakes often enough to win. And this is where we have Pteramander. Instead, Pteramander is a much more efficient way to close the game. Coming down on turn-1, it gets in for early damage, which is huge for this deck. A turn-1 Pteramander also curves as a great way to ensure you draw two cards off of Chart a Course on turn-2 without having to discard.
We also definitely run a playset of Lava Coils. This is the best removal option in Standard right now, exiling any pesky recurring threats and taking out rival Izzet Drakes, as well. This card falls way short of Expeditewhich would be drop dead amazing in this deck, but having a way to cheaply attack with a Drake the turn it comes into the battlefield is a huge way to catch your opponent off guard. Not bad.
Direct damage to take care of creatures is nice, but the Drakes are often tough enough to stand up to whatever opponents throw at us.While everyone was busy trying the new cards and new guilds in Ravnica AllegianceBrad Carpenter decided to take a deeper look at one of the best archetypes from Guilds of Ravnica Standard.
This list differs only by a few cards from that one, but with one very important addition: Pteramander. It has a great matchup versus mono-red, since your threats line up well against their answers. This deck is also favorable versus Golgari Krasis.
Golgari is now even lighter on interaction, and their sorcery speed removal Hostage Taker and Vivien Reid matches up so badly against Dive Down and Spell Pierce. Control decks are close matchups. You are probably unfavored game 1, but then post-sideboard Niv-Mizzet will help. You need to select your draws well with your cantrips to avoid drawing burn spells or too many lands.
Against combo, like TurboFog or Wilderness Reclamationyou have access to a bunch of countermagic and a lot of pressure. You need your cantrips to dig for interaction and you only need to ride one Drake to victory.
The only bad matchup that I can think of is versus White Weenie, which is in fact the deck that defeated Brad in the Top 8. You need to be ready for White Weenie with your sideboard. If you want to play best-of-one, this deck is pretty good and super cheap— there are no rares other than the dual landswhich is kind of insane.
The metagame is full of mono-red, which you stomp on, as well as Golgari Krasis. Your deck is solid and not worse than in those matchups in game 1. Skip to content. Buy This List. Share this. About The Author.Arclight Phoenix has been a favorite of ours ever since it was released.
It's had its time in the spotlight at the top of both Standard and Modern at various times, and the release of Throne of Eldraine looks like it is going to place Izzet Phoenix back at the top of the Standard metagame.
The strategy gains access to two key new cards: Improbable Alliance and Irencrag Pyromancer. Improbable Alliance is perhaps a card that many were underrating at first, but in this deck it pretty strongly resembles the extremely powerful card Bitterblossomand even has some more upside. The power of Irencrag Pyromancer is clear the first time you sit across the table from it piloting a creature deck and don't have a removal spell immediately.
It basically acts like a Planeswalker that can't be attacked, and can even sometimes be activated on your opponent's turn. Either of these cards benefit from simply drawing Thrill of Possibility or just any two random cantrips like Opt and Radical Idea. Izzet Phoenix Arena Formatted Decklist. The Royal Scions is a sweet new planeswalker from Throne of Eldraine.
Similar to Okoit is a 3-mana planeswalker that semi-protects itself early simply by virtue of having an incredibly high loyalty to mana ratio. The ability to loot for free each turn lets you trigger your key "2nd draw matters" cards on your turn and save your cantrips to trigger them again on your opponent's turn.
The second ability can be useful on a Crackling Drake if your opponent has flying blockers, but it can also just contribute chip shot damage for your random Faerie tokens, which is useful in a deck that is looking to close the game with Arclight Phoenix damage.
This is a strategy that can also often get into races against opposing creature strategies, and your opponent will have to invest a significant amount of damage into attacking this to get it off the table. This deck probably would not be anywhere close to strong enough without the printing of Thrill of Possibility. Tormenting Voice was a staple in this strategy and is no longer in the format. But the instant speed upgrade on this card is a huge gain. Tormenting Voice suffered from being a bit weak to counterspells, since the discard was part of the cost.
At instant speed, we can leave mana open and cast it if the shields are down. More importantly, this card gives us a simple 2-mana solution for triggering Improbable Alliance and Irencrag Pyromancer on our opponent's turn.
Bonecrusher Giant is simply such a good card that we have to consider playing it in any red deck. It lets us keep our spell count high for Arclight Phoenix while also giving us some more threats. Izzet Spells is not typically a deck that struggles to have things to do with its mana, but if Shock is a good removal spell then this card is certainly fantastic.
Merchant of the Vale draws mixed opinions on whether it deserves a slot in this type of deck. If you don't value the relatively weak creature side of the card, it's a far below-rate cantrip.
We already have a critical mass of ways to discard Arclight Phoenix between Thrill of Possibility, The Royal Scions, and Radical Ideabut having more 1-mana spells that let you put the Phoenix in the bin does help it come back faster. However, the activated ability on the creature half is most likely being underrated, as it does exactly what this deck wants and could let you trigger your key cards twice per turn cycle in the late game.
It's not a card that you want in large quantities, but 1 or 2 copies is certainly worth considering. We've included 4 copies of Crackling Drake in this list since it still fits so perfectly into what we are doing.
Enigma Drake is no longer in the format, but Crackling Drake was always the more heavily played option anyway. It's quite elegant that the card advantage that is tacked onto this amazing creature plays perfectly into our gameplan of drawing two cards per turn.Throne of Eldraine Standard for the Izzet guild will be an interesting one for this spell-centric color combination. As we saw in the Blue and Red deck theorycrafting sessions, we saw some powerful cards come into the colors and today we will find out whether Izzet can survive post-rotation.
Players who enjoy slinging spells and chaining combos will be sure to enjoy playing these decks in the new Standard format! Decks build around Arclight Phoenix has probably been the most consistent performer in the last Standard format.
Due to the relative power levels of other decks and many ways to stifle the deck, it has fallen off the grid in recent times. This gave us some hope in reviving the deck. What made the deal sweeter is the arrival of The Royal Scions — they are perfect for the Izzet Phoenix deck! The first ability grants the discard drawing first as wellthe second ability gives your Crackling Drake and Izzet Phoenix a faster and unbeatable clock in the air, and the ultimate is just icing on the cake.
This new planeswalker also has a high loyalty and is difficult to kill with direct damage and I am really excited to try this card out. So here is the proposed decklist for Izzet Phoenix in the new Standard. Take note of the sideboard, which we have some sweet options and the tech Irencrag Pyromancer which can be really strong in this deck — maybe even worthy of a maindeck inclusion.
Also remember, we still have cards like Finale of Promise not good against Teferi and Augur of Bolas good against aggro to include and experiment depending on the meta. Niv-Mizzet, Parun is just a sweet card and it would be a sin not to mention it in an Izzet article. It had its brief moment in the sun, when Adrian Sullivan took it to a tournament finish with a deck including four copies of Niv-Mizzet and Dive Down to protect it at all costs — but ever since the printing of Teferi, Time RavelerNarset, Parter of Veils and other counters — Izzet decks have not been given a break since.
However, Throne of Eldraine gives the deck some ways to deal with the Planeswalkers a bit better with stronger sideboard options and with cards like Brazen Borrower able to tempo out the opponents, it might be worth looking at Izzet Control again.
I think Witching Well is a nice addition to the deck to help assemble the combo faster as well as acting as a card draw mid to late game. Izzet Phoenix will definitely be one of the first decks that we will try out in Throne of Eldraine Standard — despite its weaknesses, we are getting some cards to help negate that.
The other Izzet variants also look like fun, if not competitive, so if the meta is not too heavy on Teferi, Time Raveler they could also be worth trying. Make sure to check out our decks section for all the up to date decks, and we look forward to discussing the new Standard in the comments below, or at our Discord server!
Ikoria: Lair of Behemoths Spoilers. Limited Guides. Deck Guide. Izzet Phoenix Decks build around Arclight Phoenix has probably been the most consistent performer in the last Standard format. No posts found. Share this: Click to share on Twitter Opens in new window Click to share on Facebook Opens in new window Click to share on Reddit Opens in new window Click to email this to a friend Opens in new window.
Comment Cancel reply. I've been looking at illunia with cards that stack the deck, I totally agree on chevill. It's a good card in a I hit 7 wins with Bant scapeshift.Take a minute, I know you need it. Take some time to collect yourself after hearing that. I know I would. It wasn't even just that. I took things so far in the wrong direction that I even drafted Golgari in my first draft, meaning that eight out of eight rounds on Day 1 of the tournament involved me playing black and green cards.
The day before the Pro Tour I ran downstairs in the testing house that I was staying in with the rest of team Genesis as well as our partners in crime, Ultimate Guard, and declared that Golgari was a bad deck and I would not be playing it at the Pro Tour. I shouted it out to all who would listen, which, at this point in the process was about three people, maybe just two. And yes, I'm counting myself in that.
What changed? Everything changed. I changed, and not for the better. Baumeister piloting the Golgari monstrosity. He beat me. It wasn't pretty. I didn't win any matches, and in fact the only game I won was when he stumbled on lands for most of the game.
It would be dumb to change one's deck over the results of just one set of games, but honestly, I really liked the way the Golgari deck looked in those games. Our list played way more removal than most lists did, which gave it a natural advantage against the Izzet deck as well as a great way to answer problematic cards from the white creature strategy, like Benalish Marshal or sideboarded Tocatli Honor Guard s.
Also, the rest of the team mostly seemed excited about the Golgari deck, which, when you're teaming with a ton of people who are way smarter than you are, has to carry some weight. This is the Golgarbage deck that we registered for the Pro Tour. Our list was not good. I would not recommend copying this list. Our theories for why we had cards in our deck seemed good at the time, but the reality of the matter is that this list just didn't pan out.
We could not win the mirror match, for one. I played three opponents in Golgari mirrors in the event and went My opponents all had Midnight Reaper s and a plethora of extra cards for the mirror match while I'm sitting here with Thrashing Brontodizzles trying to get in for three points of fresh damage.
Not a winning strategy against the Ravenous Chupacabra recursion deck. I'll be honest, I don't think Midnight Reaper is good. It is actively a liability against Boros in that sometimes you can't even cast it because you will simply just die from the triggers after trading off creatures in combat.
However, everyone else playing Golgari had that card and we didn't, and we were at a massive disadvantage because of it. Additionally, our deck was all about the Carnage a Trois, playing three copies of Carnage Tyrant in the main deck. However, Carnage Tyrant is only good against the same decks that Midnight Reaper is good against.